Arua v362

New Game Arena: Team Deathmatch, and more.

Feedback: http://forum.aruarose.com/threads/arua-v362-feedback.178473/

Patch Notes:
  • Fixed the contents of the Bronze Hawker Chest (Elite).
  • Fixed the hitbox size of certain Event Team monsters.

Game Arenas:
  • Added Team Deathmatch:
  • Balancing for characters below Level 185 in the Union Wars has been slightly reduced.
  • Completion objectives will now only be rewarded if the player receives a positive Arena Score.
  • Improved the AFK detection for Union Wars.

Battle Royale:
  • Kill objectives will no longer be rewarded if the player dies by suiciding into the water or outside of the play zone.
  • Players who suicide into the water will no longer be rewarded some objectives.
    • This is in a direct response to players continuing to simply suicide at the start of the game, having no intention of taking part. The downside of having to apply this change is that it also counts for players who die outside of the play zone.
    • If players continue to join with no intention of taking part after this change then we will set even stricter guidelines as to when objectives are rewarded.

Survival Arena:
  • Players who suicide into the water will no longer be rewarded some objectives.
    • This is in a direct response to players continuing to simply suicide at the start of the game, having no intention of taking part. The downside of having to apply this change is that it also counts for players who die outside of the play zone.
    • If players continue to join with no intention of taking part after this change then we will set even stricter guidelines as to when objectives are rewarded.
  • Survivor objectives will no longer be rewarded if the player dies by suiciding into the water or outside of the play zone.


Team Deathmatch

One of the most popular game modes across all online games, Team Deathmatch is a simple, fast paced, intense PvP Game Arena with only one objective: kill enemies.



Team Deathmatch uses a map rotation system, meaning the map you play will be different to the previous game. To start, we have added four maps which are either maps we no longer use or modified versions of existing maps. We will be looking to add more maps to the rotation based on player feedback.

Each player will spawn at random locations across the map. Normal Arena Buffs apply, so you'll be straight back into the battle soon enough.

The first team to reach 0 tickets or has the lowest score when the game time expires is declared the loser.

We will be performing a number of play tests for Team Deathmatch so that we can make further improvements and welcome all suggestions, as usual.

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