Feedback: https://forum.aruarose.com/threads/arua-v994-feedback.173421/
Patch Notes:
Akram Quest:
Battle Royale:
Junon's Union War:
[Feedback] Players hiding inside the crystals makes it impossible to kill them.
We've tried a few ways to solve this, but players adjust with our changes to continue doing it. We've managed to create a new system which solves this problem fully, as included in this update.
[Feedback] As defenders respawn directly next to the Sunrise Crystals, a respawn delay should be added.
In the previous play tests, attackers become blocked in their progress at the Sunrise Crystals because the defenders would simply respawn and jump almost instantly back into the fight. To balance this, we've added a 5s respawn delay for defenders and we'll monitor the impact of this over coming play tests.
Luna's Union War:
[Feedback] Players hiding inside the crystals makes it impossible to kill them.
We've tried a few ways to solve this, but players adjust with our changes to continue doing it. We've managed to create a new system which solves this problem fully, as included in this update.
Tournament:
Tournament Arena
Last year(!), we created a fully automated PvP Tournament Arena which allows us to arrange PvP tournaments from start to finish with little interaction needed from staff. Our attention has mostly been drawn elsewhere for the best part of this year so we have had little time to trial it, but we have made some further improvements and fixed a few outstanding bugs and now in a position where we want to start doing play tests to gather feedback and perfect the Arena.
The major benefits of the Tournament Arena is that it allows both players to complete their scheduled match when they are ready, as it does not require any referee to monitor the match. We have created a number of rules which are automatically enforced, which means players can no longer accuse the other of cheating in some way. We have also created 8 Tournament Arenas which allow 8 matches to be complete consecutively. The end goal of the Tournament Arena is to allow staff to arrange more frequent tournaments, a wider variety of tournaments - for example, tournaments specific to a class, or a tournament which blocks certain skills or items, ... - and to make improvements on the feedback of past tournaments.

Tournament Sign Up
We have the ability to allow players to sign up to a tournament one of two ways:
Tournament Schedules
Once the sign up period closes, we can then take a list of players who have completed the sign up process and automatically generate a list of randomised scheduled matches. We are able to assign specific matches to specific Tournament Arenas - for example, if we have 20 scheduled matches, we can split these up so that 5 are scheduled for Tournament Arena [1], 5 for Tournament Arena [2], 5 for Tournament Arena [3], and 5 for Tournament Arena [4].
When the matches have been announced, you are free to join the assigned Tournament Arena when both you and your opponent are ready. Once a player joins the Arena queue, the queue becomes locked so that only your scheduled opponent can join the queue. If your opponent doesn't join within 10 seconds, the queue becomes unlocked for other players.
When both players are in the queue, the Tournament Arena will begin after 5 seconds.
Tournament Matches
There is a 30s warm up period at the start of each round. During this time, you are able to self buff and prepare for the battle. During this time, your opponent will not be visible to you and you will not be able to move.
The game time, round status and scores are showed on the left side of the game.

Once the match has been complete, the scores are automatically recorded for staff to review. We will also be integrating our Discord bot to publishing the results instantly in the relevant Discord channel.
Tournament Rules
We have implemented an abundance of rule sets which are automatically enforced and can be changed to control the Arena or force particular actions of a player throughout the match. A full rule list will be made public before a Tournament starts.
Patch Notes:
Akram Quest:
Battle Royale:
Junon's Union War:
[Feedback] Players hiding inside the crystals makes it impossible to kill them.
We've tried a few ways to solve this, but players adjust with our changes to continue doing it. We've managed to create a new system which solves this problem fully, as included in this update.
[Feedback] As defenders respawn directly next to the Sunrise Crystals, a respawn delay should be added.
In the previous play tests, attackers become blocked in their progress at the Sunrise Crystals because the defenders would simply respawn and jump almost instantly back into the fight. To balance this, we've added a 5s respawn delay for defenders and we'll monitor the impact of this over coming play tests.
Luna's Union War:
[Feedback] Players hiding inside the crystals makes it impossible to kill them.
We've tried a few ways to solve this, but players adjust with our changes to continue doing it. We've managed to create a new system which solves this problem fully, as included in this update.
Tournament:
Tournament Arena
Last year(!), we created a fully automated PvP Tournament Arena which allows us to arrange PvP tournaments from start to finish with little interaction needed from staff. Our attention has mostly been drawn elsewhere for the best part of this year so we have had little time to trial it, but we have made some further improvements and fixed a few outstanding bugs and now in a position where we want to start doing play tests to gather feedback and perfect the Arena.
The major benefits of the Tournament Arena is that it allows both players to complete their scheduled match when they are ready, as it does not require any referee to monitor the match. We have created a number of rules which are automatically enforced, which means players can no longer accuse the other of cheating in some way. We have also created 8 Tournament Arenas which allow 8 matches to be complete consecutively. The end goal of the Tournament Arena is to allow staff to arrange more frequent tournaments, a wider variety of tournaments - for example, tournaments specific to a class, or a tournament which blocks certain skills or items, ... - and to make improvements on the feedback of past tournaments.

Tournament Sign Up
We have the ability to allow players to sign up to a tournament one of two ways:
Tournament Schedules
Once the sign up period closes, we can then take a list of players who have completed the sign up process and automatically generate a list of randomised scheduled matches. We are able to assign specific matches to specific Tournament Arenas - for example, if we have 20 scheduled matches, we can split these up so that 5 are scheduled for Tournament Arena [1], 5 for Tournament Arena [2], 5 for Tournament Arena [3], and 5 for Tournament Arena [4].
When the matches have been announced, you are free to join the assigned Tournament Arena when both you and your opponent are ready. Once a player joins the Arena queue, the queue becomes locked so that only your scheduled opponent can join the queue. If your opponent doesn't join within 10 seconds, the queue becomes unlocked for other players.
When both players are in the queue, the Tournament Arena will begin after 5 seconds.
Tournament Matches
There is a 30s warm up period at the start of each round. During this time, you are able to self buff and prepare for the battle. During this time, your opponent will not be visible to you and you will not be able to move.
The game time, round status and scores are showed on the left side of the game.

Once the match has been complete, the scores are automatically recorded for staff to review. We will also be integrating our Discord bot to publishing the results instantly in the relevant Discord channel.
Tournament Rules
We have implemented an abundance of rule sets which are automatically enforced and can be changed to control the Arena or force particular actions of a player throughout the match. A full rule list will be made public before a Tournament starts.