Junon's Union War:
[Feedback] If the defending team is particularly good, the attackers have no way to progress.
We previously revamped the Dusk Crystal, which the defending team can kill to punish the entire attacking team. This works well to give defenders a way to flip the game, but it leaves the attackers with no hope if the roles are reversed. Now, attackers can collect scrolls from the Attackers Chest and use them strategically.
Luna's Union War:
[Feedback] The Dusk Crystal should have more of an impact on the game.
The respawn time for the Dusk Crystal was previously set to 5 minutes, meaning at most it could only be used once per Union Crystal for the attackers. We have reduced its respawn time to 3 minutes, which means it can now be used up to twice per Union Crystal.
[Feedback] Move the respawn point as attackers progress through the maze.
We decided that this was not a good idea, as moving the respawn point anywhere except to where it currently was would allow defenders to camp spawn kill attackers. Instead, two portals have been added which will allow attackers to quickly jump to different parts of the maze at any time.
Union War: Queue Options
We've added an additional option for our Union War queue system which will allow more players to join and enjoy the Union Wars.
With Option 2, it may be possible that one team has 1 extra player than the other team. We believe this is unlikely to cause any real imbalance between the teams, so we do not see this as a problem.
Both Junon's and Luna's Union War have been changed to use Option 2, and we will perform further play tests to gather more feedback.