Training themselves to communicate and harmonise with the universe, Muses can use magical spells derived from the elements. Although they are only able to use basic magic, Muses are welcome in parties for the power of their spells which surpass that of any wielded weapon.

At Level 70, a Muse will follow the path of a Cleric, who specialises in healing and curing allies in battle, or a Magician, who focuses on their offensive magic spells.

Continue reading for a class overview and to view the skills which they can learn.

Cleric

A Muse can advance to Cleric after obtaining the power of holiness. The magic of Clerics can be used to heal and cure allies during battles.

Clerics generally wield a short Wand in one hand and a Support Tool in the other.

Clerics are generally suited to aiding party members from behind by using their many support skills. In a party, Clerics can ensure that their comrades will not fall in battle.

Clerics do not have any notable attacking or defending proficiencies, but are skilled at using healing, resurrecting spells and skills that give bonuses to other classes in battle. Clerics can also protect themselves with a few offensive magic spells.

Magician

A Muse can advance to Mage after obtaining the power of nature. Mages are known for the sheer power of their offensive magic spells.

Generally uses a long staff in order to increase their concentration and success chance while using skills.

Since they possess weak physical strength, they do not confront enemies at the front line of battle. Instead, Mages use magic spells from a distance to attack their enemies. Mages can be great partners for Knights and Champions by backing them up with their powerful magic attacks.

Most of the Mage's skills are derived from the forces of nature. They are able to wield magic with the attributes of Fire, Ice, Lightning, Storm and Stone. They can also summon legendary animals or use a few basic healing spells.

First Job Skills

The skills below can be learnt by a Muse of any level. Some skills may evolve into others which may require you to specialise in a specific second job.

Skill Name Description
Blessing Body Increase nearby party members` Maximum HP for the skill`s duration.
Blessing Mind Increase nearby party members` Maximum MP for skill`s duration.
Bonfire Cast a magic campfire to aid party members in restoring HP and MP faster.
Call Butterfly Summon a magic butterfly to confuse nearby enemies.
Cure Restore HP of a target.
Curse Decreases the HP of a target.
Dash Support Increase the Movement Speed of a target for the skill`s duration.
Enchant Armor Increase one`s Defense for skill`s duration.
Fire Ring Decrease the Defense of a target.
Healing Restore HP of the caster and nearby party members at the same time.
Hit Support Increase target`s Attack Accuracy for skill`s duration.
Ice Bolt Shoot an ice bolt at a target.
Lightning Cast Lightning on a target to stun it.
Magic Arms Mastery Increase Magic Weapon damage.
Mana Bolt Shoot a Mana Bolt at a target from a distance.
Meditation Increase Maximum MP and MP Recovery Rate.
Mild Decrease the Attack Power of a target.
Phantom Sword Summon a magic sword to attack a target from a distance.
Power Support Increase the Attack Power of a target for skill`s duration.
Spell Mastery Reduce MP consumption of skills by a certain percentage.
Staff Stun Use a Staff to strike an enemy with great force and inflict the Stun status.
Summon Mastery Enables to summon more monsters at a time.
Unholy Drain In progress.
Wind Storm Summon a storm to do enormous damage onto enemies near the caster.

Second Job Skills: Cleric

The skills below can be learnt by an Cleric.

Skill Name Description
Absolve Take a chance at removing all buffs from an enemy target, leaving them helpless.
Battle Support Increase the Attack Speed of a target for skill`s duration.
Blessing Body Increase nearby party members` Maximum HP for the skill`s duration.
Blessing Mind Increase nearby party members` Maximum MP for skill`s duration.
Bonfire Cast a magic campfire to aid party members in restoring HP and MP faster.
Critical Support Increase target`s Critical attack rate for skill`s duration.
Cure Restore HP of a target.
Curse Decreases the HP of a target.
Damage Support Increase target`s normal attack and skill damage for skill`s duration.
Dash Support Increase the Movement Speed of a target for the skill`s duration.
Defense Aura Increase nearby party members` Defense for skill`s duration.
Enchant Armor Increase one`s Defense for skill`s duration.
Evasion Aura Increase nearby party members` Dodge Rate.
Healing Restore HP of the caster and nearby party members at the same time.
Hide Make all party members invisible to the enemy temporarily.
Magical Aura Increase nearby party members` Magic Resistance for skill`s duration.
Meditation Increase Maximum MP and MP Recovery Rate.
Power Support Increase the Attack Power of a target for skill`s duration.
Purify Cancel harmful curse magic cast on a target.
Resurrection You can resurrect a fainted character at the place where they fainted.

Second Job Skills: Magician

The skills below can be learnt by a Magician.

Skill Name Description
Bash Bash an enemy so hard that they can barely take a shot at you.
Blink Blink away in times of distress.
Call Firegon Summon a Firegon to aid you in battle.
Fire Burn Shoot a fire bolt at a target to inflict damage and decrease Defense at the same time.
Fire Ring Decrease the Defense of a target.
Freeze Decrease the Movement Speed of a target for skill`s duration.
Freezing Bolt Shoot an ice bolt at a target from a distance. Inflict damage and decrease the Movement Speed of the target at the same time.
Ice Bang Create ice poles within an area that inflict damage and decrease the Movement Speed of enemies when they walk inside the area.
Lightning Shock Cast Lightning on a target to inflict damage and stun it at the same time.
Meteorite Flow Call upon a storm of meteors from the heavens to damage your enemies.
Mild Decrease the Attack Power of a target.
Silence Blocks a target from casting magic spells for skill`s duration.
Spell Mastery Reduce MP consumption of skills by a certain percentage.
Staff Stun Use a Staff to strike an enemy with great force and inflict the Stun status.
Tornado Summon a tornado to do enormous damage on many foes.